This is the first in what I hope are a series of reviews of games, apps, movies and general stuff that I use and see.
First cab off the rank is a review for the iPhone App, Fruit Ninja!


Name: Fruit Ninja
Developer: Halfbrick Studios
Trailer: http://www.youtube.com/watch?v=Y6hUTC1Edyo
Cost: $1.19 AUD
iTunes Link
This game is very simplistic in it’s approach and gameplay. You play a ninja, and you must slice as much fruit as possible as it arcs across the screen. Doing so gets you points for each piece of fruit sliced. That’s it, honestly. The fruit is randomly lobbed from the bottom of the screen, and you must slice it before it falls back off the screen again.
Of course, there is a little more to it than that. It also has a combo system, meaning that as you slice more fruit in one swipe, you get bonus points. There are also critical, but as of the time of writing, I have not worked out what triggers them. and, just for the sake of livening up the gameplay, there are two ways for a game to come to an end: bombs, and losing three lives.
Losing lives occurs when you allow a piece of fruit to fall off the screen unsliced. Drop 3 pieces of unsliced fruit, and it’s game over. The bombs are even more tricky, as they are lobbed up in a similar fashion as fruit, and are even mixed in together. Slicing a bomb means game over, straight away.
The quality of graphics in this game are very well done. Everything is bright and colourful, with very cool splatter marks spraying on the back wall as you slice through a variety of fruit. The gameplay is very simplistic, but ramps up very quickly, as you soon start to get waves with irregularly timed fruit lobs, mixed with bombs, making things quite difficult to navigate.
There is another mode called Zen Mode, which eliminates the bombs and the lives, but gives you a 90 second countdown, with the goal of getting the highest score possible. There are also a few extras available, like different coloured blades and background. These are unlocked when you achieve certain milestones in the game.
More modes and extras seem planned by halfbrick, as there is a few “Coming Soon” spots in the menus.
Fruit Ninja uses the OpenFeint gaming platform, meaning there is achievements available, plus online leaderboards. Basically, it is an iPhone version of the Xbox Live interface.
My thoughts:
This game is incredibly simple. Fruit gets lobbed, you slice the fruit, or game over. And don’t hit the bombs, or you die. And while that may seem very limited and not something to draw you back, there is just something inherently appealing and fun about continually slicing fruit, making a mess, and trying to get as big a combo as possible. Simple seems to be the way to go for iPhone games, as I never really play games on it for hours on end. It’s more of a gaming device for in between meetings, or during a lunch break, on the train, or just before bed. And so a simplistic concept, but with fantastic art and appealing visuals really hits the spot for sucking you in.
Let me know your thoughts in the comments!